WebGL Game Development
For some time I’ve been involved in a Project, great part of which consists of OpenGL rendering engine. And although my part of the job was completely unrelated to it, on occasions I needed to dive into that code and try to understand what it does and extend it’s functionalities (copying buffers for making screenshots, for example).
And honestly to the guy, that does not know a thing about OpenGL and how stuff is done there, it was pretty rough.
When I started looking for proper literature, turns out, there’s not really much written about WebGL yet, you can count them on one hand. But one particular book took my attention, because it combined my interest in WebGL with my hobby, game development. It’s called „WebGL Game Development” by Sumeet Arora.
And I loved it from the first page, because it has a very interesting setting. You are in future, were whole world is ruined and attacked by mutated monsters, and it’s up to you to save it, through creating water, weapons and army to defend your planet, through the tutorials provided in this book. I have never seen a book doing something like that, and it was awesome.
But don’t let this funny sci phy setting misguide you. The book takes the topic very seriously, from 3d geometry to best practices and code optimization. And if you miss the step or skim through something, you are going to get lost very quickly, so you must take every paragraph seriously, you are in the middle of the war, after all.
For the newbies, like, it may seem a lot to take in from the start, but eventually you will be running examples and tweaking code to create your own interesting effects. The most important task is to embrace the basics, and this book, does a really good job, to help you achieve it.
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